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Does Halo 3:ODST Live Up to It’s Reputation?

Halo 3: ODST was a side project developed by the Bungie community to give more insight on soldiers under the UNSC. These Orbital Drop Shock Troopers had a small part in Halo 2, but that was where their involvement ended. This game gives players a chance to be an ODST instead of a supersoldier, like the Master Chief in other Halo games. By going from being a small endeavor to a full-sized game, ODST was the top selling game for Xbox 360 on a worldwide scale.

The main player, known as the Rookie, is an ODST and has 5 teammates to assist with missions. The game begins with the entire team entering their individual Human Entry Vehicles, also known as HEVs. In the process of dropping through the atmosphere towards the Covenant’s ship, one of the teammates changes the trajectory of the HEVs. This causes the Covenant ship to enter slipspace, which is similar to hyperspace or warp speed.

The third feature is the access that is allowed to exclusive weapons. All of these original aspects made this project a big hit among Halo players around the world. It had great praise among critics and was the top selling Xbox 360 game. Many players enjoyed taking on the role of Master Chief in past Halo adventures, but this time they were able to be one of the UNSC soldiers. In this version, the player is known as the “Rookie” and has a team of five other soldiers.

The collisions knocks him unconscious for six hours. Once the Rookie awakens, he finds that his entire squad is missing. The game evolves from the need to find the missing squad and the adventures that occur along the way.

ODST was a side project produced by Bungie on which the composer strayed from the previous Halo themes and focused on more of a soft jazz sound. This game also didn’t feature the Master Chief, as in previous Halo games, but instead created a story with the ODSTs.

As clues are found along the route, the Rookie is able to figure out his teams exploits. When items belonging to teammates are found, this initiates a flashback and the player can see what the other teammate experienced.

When creating this game, the composer of the musical score decided to not use the traditional Halo themes. Instead, he moved more towards a softer jazz sound, giving a whole new feel to the atmosphere. There were many positive reviews regarding this formation of the game, as well as to how the overall story was set up. Halo 3: ODST started off small but grew into an amazing adventure for Halo followers all over the world.

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